A Petrified Forest Haunted Attraction

Friday, Oct 11, 2024 from 7:30pm to 10:30pm
A Petrified Forest
1360 E. ALtamonte Dr.
407-468-6600

A Petrified Forest presents...

Societies in Shadow.

“One thing links all societies in shadow…the observers. Are they there because bad things are happening? Or are bad things happening because they are there?”

Immerse yourself within the horror of 3 all new, uniquely themed, terrifying trails. ​Unveil the dreadful truth of these masked societies that have since been kept hidden in the shadows. But tread carefully, as the observers will be there watching and waiting for what comes next...

LifeLine
“Follow The Leader”

Deep within the tangled woods and hidden away from modern society, lies a secluded community known as the Town of Faireview - founded by an idealistic man who calls himself Dr. Graham.

With limited resources and minimal technology, Dr. Graham is faced with the grim task of saving Faireview from the optically advanced creatures that have emerged…targeting and taking the lives of it’s residents. Though, by accepting Dr. Graham’s lifeline, his followers soon begin to see that they may have traded their safety from the creatures that are terrorizing their people for something far more sinister.

As Dr. Graham’s numerous attempts to protect his community become more and more desperate, his controlling methods become even more questionable and grotesque. Over the years, as his leadership falters, a small circle of people begin to open their eyes to the truth and a silent rebellion is formed.

In a twisted leap of logic, these now estranged followers come to believe that the result of Dr. Graham’s master plan will lead them to a fate far worse than death…and, with no end to the madness in sight, ​the only way out is through.

Estate of DeKay
"Family is Forever"

 In 1837 the DeKay family built a lavish Victorian mansion. The family had seven sons, seven generations ago. Over the years the family’s wealth dwindled and one bad turn after the next found them on the brink of losing everything.

Jacob, the youngest of the 7 sons, having just turned 18 decided this was not the fate he would allow for his family. He secretly worked on the foundations of something to give the family their power back. He created the secret society known as the “Order of DeKay.” His 6 brothers joined him and started to play with magic, human sacrifices and dark forces they weren’t familiar with…but it worked.

 As the generations went on, so did their wealth and notoriety. They became rulers of all forms of industry and leaders in business, entertainment, medicine, media, and government. Rumors of the “Order of DeKay” started to spread, negatively affecting their reputation among the elite, so in order to save face, the Estate of DeKay has decided to open its doors and offer guided tours of the estate.

To prove that nothing nefarious is going on, they are keeping ritual spaces and secret passages strictly off limits. Before the tours began, the current generation decided to do another ritual for good measure, but they have grown overly confident and sloppy. They have accidentally raised all of their past sacrifices from the dead…and they are back with a vengeance.

The spirits are  waiting to ruin the tours and anyone else who crosses their path, in the Estate of DeKay.

Deadly Games
"Loozer Dies"

In the 60’s, the golden age of the American TV game show, “How to Get Out” was all the rage. Contestants had to solve family friendly maze puzzles to win extravagant prizes.  Years went by and the show became old news and proved to not have the staying power of other programs.
On the brink of cancellation and having their soundstage torn down, the producers were given their own way out.

A mysterious representative of “The Company” bought them out. Using the same front of the benign game show, The Company, really an underground organization with killer intentions, began their own version of the show. The new “How To Get Out” was a secret to the public but a playground for the rich to watch and place bets on contestants in impossible challenges.

The Company traveled the world collecting various monsters, mythical creatures, and extreme forms of torture to use in their arenas. Some contestants are gassed, kidnapped and transported by bus straight into one of the games while others are tricked into it through the fake game show itself, with false promises of winning grand prizes.

All of those who can afford a seat in the audience are here for sick, twisted entertainment. A vast assortment of games awaits, all of which have no way of winning, designed solely for death.

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